Sunday 18 April 2010

Creating the Head Normal map

Using the same technique as before on the body i desaturated all the layers and started to manipulate the brightness and contrast until i was happy with it. This is very much a trial and error type of process switching between the two applications Photoshop and 3DS Max.

Here is the Normal layers in Photoshop before i flatterned them all and applied the Nividia NormalMapFilter;

Here is the actual Normal map that photoshop generated for me;

If we now compare what it looks like with and without a normal map i only wanted it to be very subtle around the face area but as you can see this does add abit more realism into the face.

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