Wednesday, 14 April 2010

Characters Body Diffuse completed

Well my diffuse maps are finally finished so here is how i completed the body diffuse as you can see added the dirt and scratches and also adding the Ambient Occlusion has really brought everything to life. Hopefully when i create the Normal map and Specular things will look even better :)


Here is the diffuse map that i have created;

As well as creating the general diffuse i also need to produce a diffuse map for the red and blue team colours when i am importing the model into the Unreal Editor here are those diffuse maps i have created;

No comments:

Post a Comment