Well my diffuse maps are finally finished so here is how i completed the body diffuse as you can see added the dirt and scratches and also adding the Ambient Occlusion has really brought everything to life. Hopefully when i create the Normal map and Specular things will look even better :)
Here is the diffuse map that i have created;
As well as creating the general diffuse i also need to produce a diffuse map for the red and blue team colours when i am importing the model into the Unreal Editor here are those diffuse maps i have created;
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