Having completed the unwrap of the Traffic Cone i set the UVW layout in Photoshop and produced the following texture:
Texture size 256 x 256
Note: It is important to reduce the texture size to as small as possible when building a in-game asset as texture sizes take up most of the memory in next gen titles.
Here are some renders i produced in Maya this model is nearly finished now but im sure there is still room for improvement. I am never satisfied with what i have produced as i always think i can improve something but for now i am going to call it a day on the Traffic Cone and move onto my next model.