Thursday, 11 February 2010

X Normal??

Before i talk about skinning the character i just want to mention an application that John has told me to use to bake out my normal and ambient occlusion maps in. This application is called X Normal, it is free to download and generates much better looking results regarding normal, ambient occlusion and displacement maps. There are plenty of tutorials actually on the site and looking at a few of the videos it looks very simple to use with a great end product.

X Normal can be found at the following URL:

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