At this stage i was still trying to work out how i should reduce my tri count and i refined the model like the pictures below show. However if we look at the base of the cone i had not took into consideration that i would have to model the underneath of the cone as this asset would more than likely be interactive in a game such as Motorstorm.
As you can see from the picture below i had optimized the top of the cone but i knew that this could be improved on and alot more tris could be deleted so there was plenty of optimizing to be done until i would be happy with the finished result.
Current Tri count 58
This Tri count was getting it down to more that i would like the finished model to be but having to consider it being interactive my tri count will end up abit more than what i had originally planned.
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