Tuesday, 7 September 2010

The finished Traffic Cone (Well nearly)

It was now time to texture the Traffic Cone and so i set about unwrapping the object in Maya until i produced the following UVW layout of the model:

Having completed the unwrap of the Traffic Cone i set the UVW layout in Photoshop and produced the following texture:

Texture size 256 x 256

Note: It is important to reduce the texture size to as small as possible when building a in-game asset as texture sizes take up most of the memory in next gen titles.

Here are some renders i produced in Maya this model is nearly finished now but im sure there is still room for improvement. I am never satisfied with what i have produced as i always think i can improve something but for now i am going to call it a day on the Traffic Cone and move onto my next model.


  1. Good work Steve. It's good to see you back posting up some work. Doing all the right things from what I can tell - keep at it!!

  2. Cheers mate its good to be back at it again after my little break :)

    The traffic cone isnt the finished artical yet im sure there is improvements i can make. Im waiting for the guys in Dev to get back to me but they are really busy at the moment.

    Im modelling a Traffic light as we speak :)

    Still getting used to Maya but im slowly getting there.

    Feel free to crit what i have done by the way.

  3. so question: how long does it usually take for something like this?

    Lazarus Lupin
    Art and review

  4. Great Blog!! That was amazing. Your thought processing is wonderful. The way you tell the thing is awesome. You are really a master