Tuesday, 7 September 2010

The finished Traffic Cone (Well nearly)

It was now time to texture the Traffic Cone and so i set about unwrapping the object in Maya until i produced the following UVW layout of the model:

Having completed the unwrap of the Traffic Cone i set the UVW layout in Photoshop and produced the following texture:

Texture size 256 x 256

Note: It is important to reduce the texture size to as small as possible when building a in-game asset as texture sizes take up most of the memory in next gen titles.

Here are some renders i produced in Maya this model is nearly finished now but im sure there is still room for improvement. I am never satisfied with what i have produced as i always think i can improve something but for now i am going to call it a day on the Traffic Cone and move onto my next model.

3 comments:

  1. Good work Steve. It's good to see you back posting up some work. Doing all the right things from what I can tell - keep at it!!

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  2. Cheers mate its good to be back at it again after my little break :)

    The traffic cone isnt the finished artical yet im sure there is improvements i can make. Im waiting for the guys in Dev to get back to me but they are really busy at the moment.

    Im modelling a Traffic light as we speak :)

    Still getting used to Maya but im slowly getting there.

    Feel free to crit what i have done by the way.

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  3. so question: how long does it usually take for something like this?

    Lazarus Lupin
    http://strangespanner.blogspot.com/
    Art and review

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