Thursday, 21 January 2010

Looking at other artists work

I know that i have put up work by other artists up before but i have never really commented on them and i thought that this would be a good time to show some work again and attempt to show how they have helped me in developing my character and making him more unique. Some images you may have seen before i earlier posts and some new ones will be displayed as well. Alot of these images can be found at http://www.zbrushcentral.com/featured2col.php or at http://www.dominancewar.com/


fig.10 fig.11 fig.12 fig.13 fig.14 fig.15

Looking at the Silhoutte

I would just like to talk about my characters silhouette and how it has changed since Pre-Production. In Pre-Production and designing my concepts i couldn't see that my character had no real shape or form. Something that made my character instantly recognizable from a dist ants everything was very flat & dull. If we look at fig.9 this will illustrate how it has changed quite dramatically in places.
fig.9
Hopefully fig.9 shows the comparison between Pre-Production and the Production stage. I think most notably there has been a significant change from the side view. Adding the Jetpack to the character has helped enormously and also extruding the shoulders has helped the character be more defined, more shape was added to the arms and leg areas in order to make the silhouette stand out more. As my characters shape had to change to conform with the UT3 skeleton this became alot more clearer to me. If i could go back to the Pre-Production stage again now i would definitely take this into account and this would be at the forefront of my mind in future projects. I would even say that i could of taken this a step further in creating a better shape and silhouette but as time is ticking i will have to leave it as it is unfortunately. I now know that having a good silhouette is very important when designing a character as this helps people to instantly identify the character immediately.

Wednesday, 13 January 2010

Rough Mini Gun build

I decided over the last couple of days to have a go at fleshing out a rough Mini gun just in case i had time to completely finish it off for handin. Using alot of reference material i created this pics below:



I wasn't happy with this first attempt things were not working right i also had to consider the functionality of the weapon and with this in mind i went back and produced this:

Thursday, 7 January 2010

A new addition to the family???

Having blocked out the Assault rifle and having another meeting with John we both came to the agreement that since my character is heavily built that it might be a good idea to give him a bigger weapon to hold as well as the Assault Rifle. In our meeting we discussed how in Team Fortress 2 there is a character called "The Heavy" this character is also bulky in size and posses a Minigun. With this in mind i decided that along side the Assault Rifle that i would produce a Mini gun also.

Here is a picture of "The Heavy" from Team fortress 2:


I then gathered lots of reference images from http://www.google.co.uk/ to give me a much better understanding on how to construct a Minigun here is just a sample of those images i had collected.

It was agreed that i would stick to the original plan of creating the Assault Rifle first and only if i had time would i carry on this idea of producing a Mini gun for the character as well.

Saturday, 2 January 2010

Now its time for the Weapon

With my character well under way and blocked out i thought it was about time to start modelling the Assault rifle that i had produced concept designs for back in Pre-Production. For now i didn't want to concentrate on detail as much but getting something down rough and blocked out would be a good start.

Here is what i produced: