I have read what John put on the previous post and when i got home from work i decided to have ago at re-shaping my character. I think i know what you mean John in the previous post but i think it would be a good idea to meet up with you tomorrow and discuss it abit more? Anyway i decided to compare my character with the UT3 character that i downloaded and i noticed that my proportions where way off the mark. So as a simple experiment i decided to re-shape all the body parts to more like the UT3 character model and here is the results:
As you can see from the pictures there is a big improvement from the old and new models it isn't perfect i know but at least i can see it now. Am i on the right track here John? What do you think?
Wednesday, 4 November 2009
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Looking alot better. I still have several issues with some aspects of the model but I can go over those with you on Friday.
ReplyDeleteI sent you a message on facebook about Friday. Not sure if you got it.
We will be out of the class in the morning. I did say to just come in after lunch but if you want to come in anyway Then I will leave a Key with Johnathan who sits at the back of the staff room.
Hi Steve thats ok as far as Unreal goesm, but you now need to think of the other comments I made on how the details are described within the poly's and how the poly's are distributed. See the referance I asked you to look at.
ReplyDeletePlus listen to what Dean has to say and get back to both of us with an update.He's your main point of contact so make sure he is happy with your result.
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