Having implemented the Unreal Male character successfully into the Unreal Engine it is time to start modelling my character. In order for the character to be successfully imported into the Unreal Engine John advised me that the shape of my character would have to be changed slightly in shape to conform with the skeleton provided with Unreal. Following this advise and the Unreal skeleton i have modelled the character in separate parts: Arms, Legs, Boots, and Torso. I have separated each of these body parts as this is how you import your character into the Unreal Editor.
Here is the basic shape of the Arms so far: