I thought it was about time i got cracking on the characters head so here is what i have done so far. Initially i just wanted to block out the general shape of my character making sure as i go that i stick to quads or 4 sided polygons.
After blocking out the main shape i have continued to work into the face and i am very pleased with how it is now shaping up. I am particularly pleased that i have managed to stick very close to my concept design. I still feel there is room for improvement for now i am going to leave the face until i add in the ear, which is my next step.
Current Polygons = 2238 Tris = 4342 Verts = 2236
Tuesday, 20 October 2009
Subscribe to:
Post Comments (Atom)
Looking good so far. You may need to optimise the mesh upon the first pass. Just make sure you are in the bounds of your tri count. Seems a bit high. But I realise this is work in progress. Make sure you let the normal map do its job.
ReplyDelete