Before i talk about skinning the character i just want to mention an application that John has told me to use to bake out my normal and ambient occlusion maps in. This application is called X Normal, it is free to download and generates much better looking results regarding normal, ambient occlusion and displacement maps. There are plenty of tutorials actually on the site and looking at a few of the videos it looks very simple to use with a great end product.
X Normal can be found at the following URL:
http://www.xnormal.net/1.aspx![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW4RYVSOtfH-2fdN5Bh4tNIcEiV48mGwFj0HdAJjCAa9RwZviW8L7Goua3IO21TgYR_lTJj_d4KgbuT9PP4dehOvEtEnwKldVk3nrD17Javm5EXBZXUlBPWFhDM8ckK3H2RnkO0HV6LHs/s200/XNORMAL+1.jpg)
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